A Brief Interlude on the Road to Madness

The journey to madness started by an inability to understand the workings of the XNA Content Pipeline and more specifically how the heck to get XML working in that context.

Despite trying several web pages containing explanations and code, nothing would work and the road was becoming more like a motorway.

Until discovering a Project Reference in one of the examples.  Which finally made everything click into place.  And a week or so of demotivation has been replaced with a new optimism that it will work after all.

It may only be displaying a level name, but every time the XML data is changed the new level name is displayed.

Small victories – now let’s hope we can get back on track with the rest of it.

One Response to “A Brief Interlude on the Road to Madness”

  1. andytorr Says:

    Looking forward to playing it guys. When can I expect to give you some of my hard earned?

    Keep it up :)

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