It might not seem the most obvious choice, but we’re building a level editor using Microsoft Access. There are good reasons for the choice however.
Firstly, Access is a database system and so it’s ideal for storing the level data while we decide what the final format for the game data will be. It also makes it nice and easy to add new data items as required.
Secondly, Access is fantastic for developing Windows applications quickly and easily. And because the data and app are all bound up in one file, it makes it easy for us to deploy no matter where we are developing.
The editor will be ready for use later today, and as feature complete as the current scope not long after. Pretty exciting, as we’ll finally be able to design some of those wicked levels we’ve been dreaming about.